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Xbox one controller for pc not reading rt mods#
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Still nothing, i'm just about to test it with big game mode on see if it registers, but i doubt it.Microsoft Community Chat Helpful resources
Xbox one controller for pc not reading rt Ps4#
I've looked up on youtube how others have gotten controller of PS4 to work and they just fire up DS4Windows and boom it works, i've tried forcing steam controller config on AND off. So i grabbed my xbox one controller and plugged it in using the play n charge cable but again it did nothing. However, with Halo MCC, i load it and it doesnt recieve any input at all or atleast doesnt want to acknowledge it is. Press a button on controller it'll default straight to controller settings, prompts etc as it would. So with that loaded, for example i'll fire up Witcher 3.
I've downloaded the DS4 windows app to have it used, it basically emulates the controller as x360 for programs and you use it as you see fit. Okay, so i mainly now use a dualshock 4 from Scufgaming. With Steam, you can also configure the gyro controls to accept motion input, which works nicely for small adjustments at long ranges
Halo was built for a controller so it still feels pretty natural using one on PC. because their maximum turning speed is usually capped on controller. I switch to mouse whenever I use a turret, ghost, banshee, etc. The only time Mouse input has a specific advantage in Halo is when you get in a vehicle. Has anyone else ran into a similar problem? I'm hoping it's glaringly obvious and it's just going right over my head since this is infuriating me.Ĭan you give us more information? What kind of controllers are you using? Do you use Steam Controller settings for your controllers? I use Steam to configure a DualShock 4 to work as a 360 controller is your goal something like that?ĭon't listen to the KB/M elitists. But my controllers work perfectly with other games on steam and other programs, so it would seem that Halo refuses to acknowledge my controller exists somehow. My problem is that Halo isn't receiving any input from my controllers no matter which ones i use.